Sims have life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. The Sims 2, like its predecessor, does not have a defined final goal gameplay is open-ended. The game has the same concept as its predecessor: players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 2 is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. The Sims™ 2: Super Collection (MacOS) delivers all of the award winning content from the original plus the addition of 6 expansion packs, and 3 “stuff”:Įnglish, spanish, italian, german, french, japanese